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- /*$T clear.c GC 1.137 08/09/02 17:47:18 */
-
- /*$6
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- */
-
- #include "zgl.h"
-
- /* */
-
- void glopClearColor(GLContext *c, GLParam *p) {
- c->clear_color.v[0] = p[1].f;
- c->clear_color.v[1] = p[2].f;
- c->clear_color.v[2] = p[3].f;
- c->clear_color.v[3] = p[4].f;
- }
-
- /* */
- void glopClearDepth(GLContext *c, GLParam *p) {
- c->clear_depth = p[1].f;
- }
-
- /* */
- void glopClear(GLContext *c, GLParam *p) {
- int mask = p[1].i;
- int z = 0;
- int r = (int) (c->clear_color.v[0] * 65535);
- int g = (int) (c->clear_color.v[1] * 65535);
- int b = (int) (c->clear_color.v[2] * 65535);
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
-
- /* TODO : correct value of Z */
- ZB_clear(c->zb, mask & GL_DEPTH_BUFFER_BIT, z, mask & GL_COLOR_BUFFER_BIT, r, g, b);
- }
-